![]() When a dwarf has a thought, a check is made to see if a memory of that group already exists in a short-term memory slot. " She can easily fall in love or develop positive sentiments, after gaining a sibling in 351."Ī dwarf has 8 short-term memory slots. Core memories are shown in detail, alongside the year of the event and a personality change that came about as a result. If an experience is immediate: " She felt satisfied at work." it has affected their short-term memory, but if an experience is recalled: " She felt satisfied remembering work." it has affected their long-term memory. You can see what has recently been in a dwarf's memory by looking at their thoughts and preferences screen. Each dwarf has three memory storage systems: short-term, long term memory, and core memory. When this happens, it will be indicated in the thoughts and preferences screen in bright magenta: which way the facet or value changed, what event caused the change and when.ĭwarves have thoughts based on their experiences, which provoke emotions of varying degrees of strength, creating memories. The emotion evoked by the memory may change in nature as time passes, and this may cause permanent personality changes in a dwarf's facets and values. multiple instances of horror in battle when seeing many creatures die), memories are grouped into categories, and only the strongest emotion in each category will get a specific slot. In order to avoid redundant and similar trauma that piles up and clogs your dwarf's slots (e.g. Long-term memory slots are retained forever and keep haunting the dwarf periodically (for better or for worse), until they are overwritten by even stronger memories. After a year in one of the short-term slots, a memory will then be moved to the long-term memory slots if it is stronger than the ones there, otherwise it is discarded. During a year-long period, the dwarf will "dwell upon/relive/remember" the eight events that evoked the strongest emotions (negative or positive) and receive an additional stress change. They are essentially an evolution of the old trauma system from previous versions.Įach dwarf has eight short-term memory slots and eight long-term memory slots. ![]() Memories are recipients for a dwarf's thoughts. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. Most or all of this information does not apply to previous versions. This page contains information only relevant to DF 0.44.10 and newer.
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